Xbox One game streaming comes to Oculus Rift on December 12

Oculus Rift owners will be able to stream Xbox One games to their headsets starting December 12, giving them an immersive way to play. This makes a ton of sense, given the existing cooperation between the two companies, including the fact that every Oculus Rift sold ships with an Xbox One controller in the box. That means gamers with Rift, a Windows 10 PC to run it, and an Xbox One will need nothing more to dive right into playing their console collection in virtual reality.

If you haven’t yet tried one of the PC-based VR headsets, they generally offer some way to experience either Windows desktop software, videos (like Netflix) or other 2D, non-immersive media in a fully enclosed virtual reality digital environment. The Xbox One streaming version offers a simulation of big-screen gaming, set in one of three virtual environments called “Citadel,” “Retreat” and “Dome.” If all goes well, it should basically feel like you’re playing your Xbox One games on a huge, high-quality screen, with some options in terms of setting how ‘far away’ you’re sat from the virtual display.

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PlayStation VR owners can already do this for PS4 games using the virtual reality accessory for their home consoles. Oculus owners will need to have not only the headset and the console, but also a beefy gaming PC, but chances are a decent percentage of Rift owners are also Xbox One gamers, too.

10 gizmos and gifts to encourage kids to learn to code

Welcome to the 2016 TechCrunch Holiday Gift Guide! We’ll be rolling out a bunch of guides leading up to Christmas, hopefully making your holiday shopping a little easier. Looking for gifts for others on your list? Check out our full 2016 Gift Guide Hub.

Think you’ve got a budding coder in your house?

The learn-to-code space has no shortage of ideas to inspire young minds and help them get to grips with programming logic. We’ve rounded up some of the best stuff we’ve seen recently, from toys which aim to encourage learning via play, to connected hardware kits focused on inventing and project-making, to gamified software learning environments for those happy to gift a subscription.

Prices range from a few dollars for an in-app purchase to around $200 for fancier gadgets. Whether you’re buying a gift for a three year old or a tricky teen you’ll find something to consider here.